



Improve on this configuration and demonstrate how to use Codemagic to automate the synchronization of assets with the game builds.Use a super-simple sample project as a reference to show how to configure a new Unity CCD setup from scratch.Give a quick overview of what Unity CCD is.If you’re already familiar with CCD and have a project ready, you can skip to the automation part! :) The goal of this service is to use the power of the net to easily deliver data to everyone in a synchronized way and still make it easy to properly re-assemble the outsourced assets with the code and 3D scenes once inside the game. In this post, we’ll be looking at one such solution - the Unity Cloud Content Delivery (CCD) tool. There are multiple ways to avoid this problem. Does that mean that each time you plan on updating your game to patch bugs or add some new content, you’ll have to force your customers to redownload the entire game from the stores, wasting gigabytes of traffic?įortunately, it doesn’t.

While beginner projects are usually quite small, they quickly start to grow in size as they approach the production stage since high-quality assets tend to weigh a lot. Ensuring that all your users always get the latest experience as intended.ĭid you know you can set up an online bucket of data to make your Unity game updates a walk in the park? And by integrating CCD with Codemagic you can update your cloud content across all platforms and cloud environments at once, whenever you update your game and without error prone and tedious manual work. "Now as Unity Austin, we’re dedicated to sharing our work with everyone in the vibrant Unity community.TL DR: The Unity Cloud Content Delivery tool is a solution that helps deliver data to users in a synchronized way, which speeds up patching and enables live game updates. "Everyone on our team has been a long-time user and fan of Unity, and we created Cloud Build to make our own lives as game developers easier," said Patrick Curry, CEO of Tsugi. "By streamlining the production process in the cloud, Unity is putting studios large and small in a position to give more time toward their creative processes to deliver amazing games that keep gamers coming back for more."Īs a result of the acquisition, Tsugi has been transformed into Unity Austin, which comprises of teams focused on Unity Cloud Build and "further expanding the Unity ecosystem". "The goal of Cloud Build is to take the pain out of producing and maintaining successful cross-platform games," said VP of online services Todd Hooper. Revealed at the firm's annual Unite conference currently taking place in Seattle, Unity Cloud Build will give developers "access to a powerful continuous integration service that helps them build, test and share new game projects more quickly." Unity has announced the acquisition of Austin-based Tsugi, with the company using its new acquisition's expertise to roll out Unity Cloud Build in beta.
